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Blizzard Sues Turtle WoW Devs Over Use of Art, Code, and Trademarks

Ana sayfa / Games

Blizzard Entertainment is taking legal action against the team behind Turtle WoW, accusing the fan-run server group of infringing on its intellectual property. The lawsuit targets the project’s use of official art, code, and trademarks, a move that could send shockwaves through the private server community.

Turtle WoW has quietly grown into one of the most active fan-made World of Warcraft experiences. With the Mysteries of Azeroth expansion, a fan-crafted continuation of the classic game, players were offered an alternate timeline that skipped Blizzard’s official expansions, starting with The Burning Crusade.

Earlier this month, the servers hit 44,000 concurrent players, a milestone that likely drew Blizzard’s attention. While the client is free and donations are optional, Blizzard argues that the scale of the project, paired with its reliance on protected content, leaves no room for tolerance.

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Filed in the Central District of California, the lawsuit claims that Turtle WoW uses Blizzard’s proprietary code, in-game assets, and registered trademarks without permission. In a public statement, Blizzard emphasized its need to defend the creative work that spans decades:

“This pirate server illegally uses our code, assets, and trademarks to market an unprotected experience. Given the scale and nature of the infringement, we need to pursue formal remedies to protect the world we’ve built.”

Turtle WoW has been around since 2018, with steady updates and regional server expansion. But the project’s ambition took a leap with the announcement of Turtle WoW 2.0, a planned rebuild of the game client in Unreal Engine 5. The devs aimed to improve visuals and performance while keeping the original content intact.

It’s unclear whether Blizzard’s lawsuit was triggered by the Unreal Engine rebuild or the player growth spike, but the legal action suggests the company is done turning a blind eye.

Blizzard launched World of Warcraft: Classic in 2019, offering an official path to relive the original game. It’s since expanded with The Burning Crusade, Wrath of the Lich King, and more. But unlike Turtle WoW, Classic requires a paid subscription, and it follows Blizzard’s roadmap, not fan-made deviations.

The lawsuit also highlights an ongoing tension: players want old-school WoW, but not always the way Blizzard wants to deliver it.

Blizzard’s lawsuit against Turtle WoW sends a loud message. Even with no upfront payment model and a passionate community, using Blizzard’s IP without a license is a gamble, and now it’s one with real consequences.

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